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Unblessed,

Uncursed

Solo Project

Unblessed, Uncursed is a first-person narrative experience where the player must choose whether or not to accept culpability for their character's actions.

Your wife is sick and you must seek help from the witch in the woods. She remembers you - do you remember her?

Unblessed, Uncursed

CONCEPT

In this four week project about digital performance I wanted to explore how acceptance and denial could be used as a game mechanic.

Throughout the game, the player unfolds the relationship between their character and the witch Lilith from whom they are seeking help. How their drama resolves is in the player's hands.

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