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Unblessed,

Uncursed

Solo Project

Unblessed, Uncursed is a first-person narrative experience where the player must choose whether or not to accept culpability for their character's actions.

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Your wife is sick and you must seek help from the witch in the woods. She remembers you - do you remember her?

Unblessed, Uncursed

CONCEPT

In this four week project about digital performance I wanted to explore how acceptance and denial could be used as a game mechanic.

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Throughout the game, the player unfolds the relationship between their character and the witch Lilith from whom they are seeking help. How their drama resolves is in the player's hands.

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